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Discussion in ' Wish List ' started by MeltdownApr 12, Log in Create a Unity ID. Improved Prefab workflow includes Nested Prefabs! Free dating in the usa Deprecations and interoperability improvements your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now. Want to see the most recent patch releases?
Take a peek at the patch release page. Make JS and Boo deprecated in Unity 4. Oct 13, Posts: I think we should have one language, C. One set of tutorials for people to follow, and one unified codebase of examples and libraries. Also what is Boo? It just scares me at the thought. Is there even a Boo tutorial on the internet? All code should be written in intellisense aware editors, and in C. One unified language, one great engine. MeltdownApr 12, Feb 26, Posts: OmniverseProductApr 12, Jul 19, Posts: Sure, and while you're at it, why don't you outlaw OS X and Linux, and make all computers run Windows?
Then you'd only need one version of programs, and wouldn't have to port anything. We don't need the confusion caused by diesel engines, either--get rid of that, and make everyone use petrol. For that matter, all those car brands are confusing--just outlaw everything except Ford, that way all car parts will work in all cars and you won't need a bunch of different dealerships. Eric5h5Apr 12, May 20, Posts: AcidArrowApr 12, Apr 11, Posts: I'd agree to this providing it meant that the development time spent on boo and js was twice as efficiently spent on replacing monodevelop completely, and using a floating debugger that works with any ide we choose.
My reasonings for this are. Today I spent 4 hours working in frustration with a library from the asset store written completely in js. I couldn't use intellisense in the js files, nor could I refer to items or objects in the js files from my C files. It was like working with two different systems. In what took me 4 hours to do, if the library was in C I could have done in 1. It's not even a recognised language.
Boo is hardly used I really do understand that some people that come from certain backgrounds use certain languages etc. And some even say JS is easier to learn than C. I really don't see this is the case. Almost every other engine out there uses one language. I just honestly don't see the benefits of having multiple languages, over all the havoc and chaos it causes.
I think a world in which Unity supported one language would in the long run be better for all. Imagine if every tutorial was in 1 language. You would find Unity easier to learn without scratching your head or using converters trying to remember or understand the differences.
Companies and jobs for Unity would be a more focused skillset with people polishing their skills on one language. Sorry I honestly think the benefits far outweigh any advantages. Nov 21, Posts: I havent idea how do something in C?
I'll do it on US. Its one of the bests points of unity. ClarkCLKApr 12, Just almost every other engine out there uses one language doesn't mean Unity has to. Partnersuche im internet 27, Posts: JogwithAJApr 12, Jul 10, Posts: I tentatively support this thread. The gap between UnityScript and C is not so large as some would make out, and C is a transferable skill obviously programming in general is too, but knowing what is arguably one of the most widely-used languages on the market helps.
Nov 20, Posts: Sep 19, Posts: As I posted in the thread that started this: I might be able to support getting rid of US - there's very little to nothing it does well and there is a bunch of things it doesn't do well that among other things hurt the API. Boo on the other hand offers a different paradigm, and has nifty features like CaaS which would be awesome to use. What it needs is more tutorials etc into how to use it, rather than relying upon prior Python knowledge.
To be honest - what can US do that C can't? Remembering that if U3D made the transition, they partnersuche im internet adapt C.
WriteLine Reverse "dlrow olleH". Eric5h5Totally free dating apps for iphone Migrate to Modernize: ENOVIA to Aras 13, I don't agree with the majority of Eric's last post, but generics haven't been an issue for a while in UnityScript.
Aside from the extra fluff that they require, over C. AddComponent or Instantiate Prefab. I never tried to use an interface in UnityScript before. The rest seems fine. OK, here's a partial list of Free dating in the usa Deprecations and interoperability improvements that annoy me about C programming in Unity.
This is actual stuff I actually do a Free dating in the usa Deprecations and interoperability improvements, not just theoretical syntax games. Well, I don't do a Free dating in the usa Deprecations and interoperability improvements of threading, but I was doing some just recently. As I said earlier, it all adds up when you spend hours doing this.
Label "C sure has a lot of fluff! Besides, you can still do things the long way if needed. Label "Unityscript sure is nicer! MeltdownApr 13, Mar 26, Posts: I've done projects in both full UnityScript and full C - I was initally inclined to agree with the OP as I primarily use Cbut Eric has me half believing that I should switch to UnityScript as my primary language - some pretty good arguments I don't really think languages mean all that much to Programmers - Free dating in the usa Deprecations and interoperability improvements definitely never meant much to me.
Learning syntax for a new language is - in most cases - Free dating in the usa Deprecations and interoperability improvements couple of days work at the absolute most. I think Free dating in the usa Deprecations and interoperability improvements problem - or the CHOICE - is more a matter for non-programmers who are attempting to dive in and write games solo - i. In that case, I think giving them a choice isn't a bad idea, though inevitably it seems that most will go with UnityScript as it's perceived as being "easier".
Anyway, if Unity was a new tool and they were taking votes for the ONE language they should support, my vote would be for C purely because it is a language that can directly be used elsewhere. Given that they already support multiple languages though, I don't think there's any valid reason to remove any of them unless doing so would mean significant improvements in other areas of the product which I don't think would be the case. SteveJApr 13, Hi Eric, let's take a look at your problems: Mar 7, Posts: I think at the end of the day supporting them offers choice.
Not everybody likes using C and not everybody likes US, but at least people have a choice as to what they prefer to use. Personally, I love CI think it's awesome.
virtually leak-free, due to memory management fixes (see next section) Permitted us to remove special cases in the compiler. ○ string is now Introduced a new literal format for C strings (for interoperability only): syncs/ singles .. typeToString() still supported in but gives a deprecation warning. We hope you enjoy using Apache OpenOffice, the leading free and open But if you are interested in joining us, to help us make the next great version of Fidelity and interoperability improvement is an ongoing goal for Apache OpenOffice. . the deprecated mechanism will have to be updated to work with OpenOffice But interoperability really sucks, and US+MonoDevelop suck more often than . So feel free to fire away with your concerns - and I'll try to address them. . var number = f; // Unity uses singles everywhere, having to put "f" in . of them unless doing so would mean significant improvements in other areas.